Defense isn't really their thing, and the speed of progression is largely dependent on management, making new players somewhat weak against early rushes and very weak against Creonites who advance to double the power during that time. His armies are balanced on all sides and employ brutal force for a living, along with amusing amounts of collateral damage, and, as such, the best suited for offensive approach, yet, if handled carelessly, can prove quite self-destructive.
They also perform surprisingly well on the land, despite most of their troops being pushovers and Glass Cannons, but only have a handful nigh-useless air units.